Paley Park (WIP)

January 27, 2019

A small project to learn some new workflows and update my existing. My aim was to model everything from scratch and use no 3rd party 3d assets – the greatest difficulty (and learning experience) was creating my own vegetation using GrowFX. The project is ongoing as work has me...

Year Two Proposal in Unreal Engine

November 10, 2017

Jumping into Unreal Engine and trying to get my 2nd year proposal explorable in real time. Blocking in at the moment then the details, materials and environment. Hopefully this will lead to a third year exhibition with a fully interactive presentation.

Year Three – BEGIN

November 1, 2017

Into my final year and my first brief. The unit I am in this year is focusing on narrative and time in terms of presentation and so as a quick warm up we had a brief set with a cinematic outcome. I had to choose a painting by revered...

The Hand In

May 22, 2017

88 Pages and two sets of crossed fingers. Year two is complete…

Closing In

May 10, 2017

The project is drawing to a close. Although not fully documented here the University Work section of the site will feature more of the process through copies of my portfolio sheets.

Sneaking in a Personal Project

March 8, 2017

Two weeks off for Easter and a mountain of work to be done… Time to fire up 3ds Max and whip out a quick personal project! Whilst researching for my uni project I found a small cabin project in the States which inspired me to explore adding narrative, deterioration...

Designing with 3d

February 10, 2017

A few renders through the later iterations. Using 3d to design the interior and see in real time how the space can be used was essential to my design work. My tutors finally accepted this process towards the end of the year!

Sketch Models

December 18, 2016

Some of my sketch models from early in the design process. I think these may have ended up in the bin somewhere along the line…

Archigram Precedent

December 18, 2016

A small mini brief was set in order to explore unique habitation concepts. I chose Archigram’s Gasket House and visualised the interior spaces as well as how it would sit on my actual site in Stockholm. The renders were not required but any excuse to jump into 3ds Max!

Early Design Work

December 8, 2016

Some of the process sketches, collage and overlays early on in the design.